Mystery House Mad Dash

This course is the second Mystery House. It is focused on running skills and has 10 Green Stars.

GS 1: Using the springboards, dash to the Green Star.

GS 2: Avoiding the Ant Troopers, dash across the sand to the Green Star.

GS 3: Avoiding the Banzai Bill and the crates, dash to the Green Star.

GS 4: Avoiding the Spikes and their projectiles, dash to the Green Star.

GS 5: Jumping over the pits, go to the Green Star. The Brick Block turns into a Coin Box.

GS 6: Using the Dash Panel, avoid the Thwomps and dash to the Green Star.

GS 7: Using the pendulums, jump to the Green Star.

GS 8: Avoiding the Goombas, dash to the Green Star.

GS 9: Avoiding the Cat Bullet bills, jump across the gaps to the Green Star.

GS 10: Avoiding the Spikes and their projectiles, dash to the final Green Star.