The Perfect Run

This level is PURE EVIL, filtered to the utmost concentration. The Ultimate Test and a Daredevil Comet do not mix well. It is plain horrible. I don't know about you, but I think they should have put the Phase Three Bowser music from the Fortified Fortress in the whole thing. This is the hardest star in the whole SMG series. Get 99 lives before you attempt it.

PHASE 1: The first of the two parts of this section is not too bad. You swing across the abyss on flowers, with only a few Choppahs. But, (you knew it was coming) the second part is much longer, with many mines and Missile Bills. However, this is a piece of cake compared to later parts of this level. Time to move on. The Launch Star is on top of a flagpole.

PHASE 2: The next section is a lot harder. There are evil Sentry Beams that attempt to zap you, and you cannot get hit once. There are 15 Flipswitches that are easy to activate.

PHASE 3: This section is in between the first two. You navigate a 2D electric maze with the help of the Cloud Flower. This is nowhere near the rest of the course.

PHASE 4: This next one dramatically steps up the hardness. It is close to impossible without spinning, which flips the panels. Also, there are stupid octopi. Careful, but this is the last truly easy part.

PHASE 5: This one is a tough nut to crack. It requires planning for movements between the stupid Pull Stars, and Paragoombas and electrical barriers blocking your path every step of the way. Careful.

PHASE 6: If you have not played this part, be prepared. Try to bring in some clouds, for this is the hardest part, and if it is easy for you, you are one of three things: dreaming, Cloud Mario with some clouds, or hopelessly mired in video games. Careful. If you can beat this level on the first try, post a comment. It is horrid, and Nintendo does not know where to stop.